August 12, 2025 | 04:28 pm

TEMPO.CO, Jakarta - The Association of Internet Service Providers in Indonesia (APJII) has released its latest survey on the behavior of internet users in the country. One notable finding is that online games remain a popular form of entertainment, though they are not the most accessed activity.
In its Internet Penetration Survey and Internet Usage Behavior 2025, APJII reported that 10.64 percent of internet users in 2024 played online games, a figure that dropped to 6.75 percent in 2025.
This is far below the popularity of short online videos, accessed by 44.11 percent of users in 2024 and 30.16 percent in 2025, as well as social media, accessed by 28.67 percent in 2024.
By generation, Gen Z tops the list of online gamers at 12.68 percent, followed by millennials at 4.18 percent, Gen X at 1.19 percent, and Baby Boomers at 0.49 percent.
No Pre-Boomers were recorded as active players, indicating that gaming is more closely associated with younger generations born in the digital era.
Regarding time spent, 34.91 percent of gamers play one to two hours per day, 30.30 percent play two to three hours, and 10.94 percent play less than an hour.
Meanwhile, 15.80 percent play three to four hours, and 8.05 percent play more than four hours daily, suggesting a small group of intensive or semi-professional players.
List of Favorite Online Games
Mobile Legends is the most played game with 48.99 percent of respondents, followed by Free Fire (23.05 percent) and PUBG (11.05 percent).
The following is the list of popular online games most frequently played according to the survey by APJII:
Mobile Legends (48.99%)
Free Fire (23.05%)
PUBG (11.05%)
Candy Crush Saga (3.81%)
FIFA Mobile (3.60%)
Roblox (2.07%)
Subway Surfers (1.90%)
Call of Duty (0.74%).
About 4.8 percent of respondents reported playing games not listed in the survey. The dominance of Mobile Legends and Free Fire reflects a strong interest in multiplayer online battle arena (MOBA) and battle royale genres, which combine competitive play, strategy, and social interaction.
Despite their popularity, most respondents said they do not play online games. In 2024, 71.83 percent reported not playing, a figure that rose to 75.73 percent in 2025. APJII noted this may be due to other entertainment choices such as short videos, music, or social media, which remain more widely accessed.
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